Remember to put a witty tagline here

Unturned 4.x Devlog #007

Popping in for a quick progress report on the test map props!


Unturned 4.x Devlog #006

Lots of news to report! I didn’t realize it had been so long since the last post.


Unturned 4.x Devlog #005

Menus, attachables, ammo and more! Continue

Unturned 4.x Devlog #004

It’s been a while, and a lot has happened!


Unturned 4.x Devlog #003

Quite a bit of progress behind the scenes, and a few works in progress to share!


Unturned 4.x Devlog #002

Lots more progress to share with you this week!


Unturned 4.x Devlog #001

This is the first of hopefully many looks into the development of Unturned 4.x!


Useful Software

These are several applications I’d highly recommend you check out. I’m not sponsored or affiliated in any way with any of them – I just find them useful and you might too. I’ll update this post in the future as I come across other helpful tools.


From Peaks to Germany

From day one I kept a history of the satellite images as the map progressed so we can see what changed!


Blender: Evenly Spaced Angled Handrails

While making the firewatch towers for Unturned’s Russia map I wanted the stairs up the sides to have guardrails with evenly spaced supports connecting them to the floor without disrupting the upper face’s angle. The slightly hidden away “transform orientations” feature in Blender was very helpful for this.

To access it press N, scroll to the bottom of the panel and expand Transform Orientations. Clicking the plus button with a face selected in normal mode will add a new orientation identical to that normal regardless of what you select afterwards. You can use this orientation by selecting it in the Transform Orientations dropdown list.

Now in the railing example you could loop cut the bar and then move the loops however far you need.

I’ve found this is generally helpful when you need to extrude angled faces while preserving the angle, for example these railings or the edges of rooftops.