Remember to put a witty tagline here

Steam Dev Days 2016 Takeaways

In part so I can look back on it, and also if you’re curious how it’ll affect Unturned. I probably should have written this closer to the event itself when it was fresher in my mind.


Raising Unturned’s View Distance

When discussing the sightlines for the Russia map it became apparent that seeing certain objects from longer ranges would be very important. In the most recent update I added support for this with “Landmarks” which are extremely low detailed objects which can be seen from an extended range. Only a few objects in the update used it, but last night and most of today I took a break from the map to apply it to everything else in the game!


Rain/Wind Experiments #01

This weekend I started putting together a few shaders for consistent rain/wind across all objects.


3.0 Progress Images

For every update that comes out (relatively) bug free you can bet there were a lot of weird issues behind it! Searching through my files these are the images I could find from various stages through 3.0’s development that I don’t think I’ve posted anywhere (e.g. Trello) before. Strangely the majority are either from the very beginning or quite recent (maybe the middle went a lot more smoothly?), but I hope they’ll be interesting to see nevertheless! I’ll also keep in mind to take more in-progress screenshots in the future.


First Post

The blog is back!