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Remember to put a witty tagline here – 2020 edition.

Pixel Graphics Experiment Part II

Continuation of Part I.

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Unturned II Devlog #035

4.20.7.0 update introducing the first melee weapon: a fire axe.

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Pixel Graphics Experiment Part I

On the weekends I like to try out little hobby projects. Usually to learn something new. This weekend I was curious to check out the Unity "Scriptable Render Pipeline" with the goal of "pixel art" style 3D.

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Unturned II Devlog #034

4.20.6.0 update continuing work on saving and loading.

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Unturned II Devlog #033

4.20.5.0 update focused on saving and loading game state.

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Community Blog #007

What is Unturned II? Also – featuring community-made tools, mods, and sites.

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Unturned II Devlog #032

4.20.4.0 update focused on splitscreen and gamepad (controller) support.

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Unturned II Devlog #031

4.20.3.0 update with spectating, quality of life improvements, and more!

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Unturned II Devlog #030

4.20.2.0 update including armor, storage pouches, ghillie netting, and more!

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Community Blog #006

New blog so soon! (Sorry – no Devlog here.)

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