Unturned in 2021+
December 31st 2020 by SDGNelson
Looking ahead to the new year.
Continue"Remember to put a witty tagline here!" – 2020 winter edition.
August 7th 2020 by Tyler "MoltonMontro"
Documenting rich text for advanced signage techniques.
Read moreJuly 25th 2020 by Tyler "MoltonMontro"
A recap of the AMA session from July 14, 2020. Focusing on questions regarding Unturned, Smartly Dressed Games, and the community.
Read moreJune 4th 2020 by Tyler "MoltonMontro"
Ready, set, celebrate! You easily surpassed a hundred submissions, and the event's judges have selected from those fourteen winners for the Art Contest.
ContinueMay 18th 2020 by Tyler "MoltonMontro"
Ready, set, draw! Join the Unturned Official Discord, as they host a contest to showcase some of the most creative artists in our community.
ContinueJuly 19th 2017 by SDGNelson
From day one I kept a history of the satellite images as the map progressed so we can see what changed!
November 22nd 2016 by SDGNelson
Today I was checking my inbox when I came across this postcard from the community modding team who helped work on the Russia map!
August 7th 2016 by SDGNelson
When discussing the sightlines for the Russia map it became apparent that seeing certain objects from longer ranges would be very important. In the most recent update I added support for this with "Landmarks" which are extremely low detailed objects which can be seen from an extended range. Only a few objects in the update used it, but last night and most of today I took a break from the map to apply it to everything else in the game!
July 7th 2016 by SDGNelson
For every update that comes out (relatively) bug free you can bet there were a lot of weird issues behind it! Searching through my files these are the images I could find from various stages through 3.0's development that I don't think I've posted anywhere (e.g. Trello) before. Strangely the majority are either from the very beginning or quite recent (maybe the middle went a lot more smoothly?), but I hope they'll be interesting to see nevertheless! I'll also keep in mind to take more in-progress screenshots in the future.