SDG Blog

"Remember to put a witty tagline here!" – 2022 edition.

Screenshots from a 2013 Prototype

Looking through some old folders I found these screenshots from a pre-Unturned post-Deadzone game using the 1.0 art style.

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GDC 2017 Takeaways

Thoughts on this year's Game Developers Conference.

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Steam Dev Days 2016 Takeaways

In part so I can look back on it, and also if you're curious how it'll affect Unturned. I probably should have written this closer to the event itself when it was fresher in my mind.

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First Post

The blog is back!

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