Pixel Graphics Experiment Part II
April 27th 2020 by SDGNelson
Continuation of Part I.
Continue"Remember to put a witty tagline here!" – 2020 winter edition.
April 24th 2020 by SDGNelson
4.20.7.0 update introducing the first melee weapon: a fire axe.
ContinueApril 20th 2020 by SDGNelson
On the weekends I like to try out little hobby projects. Usually to learn something new. This weekend I was curious to check out the Unity "Scriptable Render Pipeline" with the goal of "pixel art" style 3D.
ContinueApril 10th 2020 by SDGNelson
4.20.6.0 update continuing work on saving and loading.
ContinueApril 3rd 2020 by SDGNelson
4.20.5.0 update focused on saving and loading game state.
ContinueMarch 20th 2020 by Tyler "MoltonMontro"
What is Unturned II? Also – featuring community-made tools, mods, and sites.
ContinueMarch 13th 2020 by SDGNelson
4.20.4.0 update focused on splitscreen and gamepad (controller) support.
ContinueFebruary 21st 2020 by SDGNelson
4.20.3.0 update with spectating, quality of life improvements, and more!
ContinueFebruary 14th 2020 by SDGNelson
4.20.2.0 update including armor, storage pouches, ghillie netting, and more!
ContinueFebruary 7th 2020 by Tyler "MoltonMontro"
New blog so soon! (Sorry – no Devlog here.)
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