SDG Blog

"Remember to put a witty tagline here!" – 2022 edition.

Modding and Server Documentation

Modding and server documentation for Unturned – now easier than ever to view! Welcome to the Unturned Documentation.


Terrain Editor changes – FAQ

In retrospect, it was an obvious oversight to not have made any new guides/videos explaining how the merged terrain editor tools work.


Welcome to the SDG Wiki

A new official wiki for Unturned, and all other things Smartly Dressed Games! Welcome to the SDG Wiki.


Advanced Signage – Rich Text

Documenting rich text for advanced signage techniques.

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UE4 Tips: Blender Imports

Even if your team uses Max/Maya, this may still be relevant if you're interested in offering mod support because the majority of your community will be using Blender.


Useful Software

These are several applications I'd highly recommend you check out. I'm not sponsored or affiliated in any way with any of them - I just find them useful and you might too. I'll update this post in the future as I come across other helpful tools.


Blender: Evenly Spaced Angled Handrails

While making the firewatch towers for Unturned's Russia map I wanted the stairs up the sides to have guardrails with evenly spaced supports connecting them to the floor without disrupting the upper face's angle. The slightly hidden away "transform orientations" feature in Blender was very helpful for this.

To access it press N, scroll to the bottom of the panel and expand Transform Orientations. Clicking the plus button with a face selected in normal mode will add a new orientation identical to that normal regardless of what you select afterwards. You can use this orientation by selecting it in the Transform Orientations dropdown list.

Now in the railing example you could loop cut the bar and then move the loops however far you need.

I've found this is generally helpful when you need to extrude angled faces while preserving the angle, for example these railings or the edges of rooftops.