When discussing the sightlines for the Russia map it became apparent that seeing certain objects from longer ranges would be very important. In the most recent update I added support for this with “Landmarks” which are extremely low detailed objects which can be seen from an extended range. Only a few objects in the update used it, but last night and most of today I took a break from the map to apply it to everything else in the game!
How:
Some of the most common meshes seen from far away are trees, in part due to their exaggerated sizes. All of the official trees have 3 levels of detail, but for the low detail ones I’ve set up a system to automatically generate a criss-cross mesh with a low resolution render of each tree. To make it more convincing each type of tree billboard has different normals to keep the lighting consistent: pine trees have upward facing normals, birches/maples have outward facing normals and dead trees are flat.
The objects took the longest amount of time because each large mesh required me to make a new low-detail mesh to match its most prominent features. Unfortunately I didn’t realize Unturned now had ~200 of these to update (including Russia’s), but at least they’re all done now.
PEI landmarks disabled:

PEI landmarks enabled:

Alberton up close:

Alberton far away:

Washington landmarks disabled:

Washington landmarks enabled:

Seattle up close:

Seattle far away:

I’m looking forward to seeing the epic screenshots taken with this new max view distance!

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