Category: Miscellaneous
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TileMap Movement in Godot
A friend recently asked me for advice on implementing character movement aligned with a tile map grid in Godot. This post is an explanation of the approach I would use.
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One year later
This post isn’t about Unturned (II, 3, or 4.0). This post is focused on my mental health, and the follow-up to my Unturned II Development Paused post from a bit over a year ago.
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Screenshots from a 2013 Prototype
Looking through some old folders I found these screenshots from a pre-Unturned post-Deadzone game using the 1.0 art style.
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GDC 2017 Takeaways
Thoughts on this year’s Game Developers Conference.
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Steam Dev Days 2016 Takeaways
In part so I can look back on it, and also if you’re curious how it’ll affect Unturned. I probably should have written this closer to the event itself when it was fresher in my mind.
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First Post
The blog is back!

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