
3.20.7.0 Update Notes
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NEW Curated Map: Elver
Smartly Dressed Games BlogRemember to put a witty tagline here

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NEW Curated Map: Elver

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Elver: Watch the trailer for danaby2 and Renaxon’s upcoming curated map “Elver” releasing next Friday! Update Notes: Vehicle Building: Several settings have been added to Config.json for limiting the size of vehicle bases: Allow_Item_Placement_On_Vehicle (true / false) Allow_Trap_Placement_On_Vehicle (true / false) Max_Item_Distance_From_Hull (meters) Max_Trap_Distance_From_Hull (meters) In particular, the trap settings are intended to help prevent roaming walls of death. Emissive Materials: Following the recent Unity upgrade and post-processing upgrade, the bloom threshold has been raised to only affect pixels with >1 emission. This prevents bloom from interfering with bright surfaces like beaches. The emission colors on a few hundred materials have been adjusted to match, and especially the bloom on fire looks nicer. If any materials were missed or look odd feel free to report them as a bug and they will be adjusted.

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Looking back on the past year.

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The Community Blog returns! We answer a handful of questions, and take a brief look within a couple of the going-ons of the community.

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4.20.9.0 update with sky and framework for admin commands.

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4.20.8.0 update with trees.

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Ready, set, celebrate! You easily surpassed a hundred submissions, and the event’s judges have selected from those fourteen winners for the Art Contest.

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Ready, set, draw! Join the Unturned Official Discord, as they host a contest to showcase some of the most creative artists in our community.

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Improvements to all aspects of the game: from fixing underground bases to an overhaul of the post-processing effects.

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4.20.7.0 update introducing the first melee weapon: a fire axe.