3.26.1.0 Update Notes


Changelog

Storage Modding Additions

  • Can_Players_Open storage option to prevent interacting.
  • Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.
  • Variants of SalvageItem placeable properties for pickup at full health.

Changed

  • Engine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.

Fixed

  • Sentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)
  • Objects with Editor-specific prefab not scalable. (Thanks August!)
  • Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)
  • Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)
  • Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!)
  • Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!)
  • Resources not saving scale after Legacy_Rotation_and_Scale addition. (Thanks LocoCZ!)
  • Non-hallucinatory items changing active hallucination effect, using on friend not considering Immunity skill. (Thanks DerpyHoowes!)
  • Slightly too low Thorny Roses emission rate on non-head items, and rotation of J-Soda Bandolier mythicals. (Thanks Poisson!)
  • Default placeable salvaged item including tool items. (Thanks Antarctica256!)
  • Several issues with SystemSockets net transport implementation. (Thanks DanielWillett!)

3.26.1.1 Patch

Fixed

  • Newly-spawned trains rubber-banding in multiplayer. (Thanks Dobs!)
  • Rocket launcher ragdoll effect modifiers working on zombies and animals but not players. (Thanks TSB!)
  • Exploiting forward rendering with fire/ice crown mythical to see underwater. (Thanks TSB!)

Categories: Unturned