Changelog
Storage Modding Additions
- Can_Players_Open storage option to prevent interacting.
- Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.
- Variants of SalvageItem placeable properties for pickup at full health.
Changed
- Engine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.
Fixed
- Sentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)
- Objects with Editor-specific prefab not scalable. (Thanks August!)
- Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)
- Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)
- Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!)
- Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!)
- Resources not saving scale after Legacy_Rotation_and_Scale addition. (Thanks LocoCZ!)
- Non-hallucinatory items changing active hallucination effect, using on friend not considering Immunity skill. (Thanks DerpyHoowes!)
- Slightly too low Thorny Roses emission rate on non-head items, and rotation of J-Soda Bandolier mythicals. (Thanks Poisson!)
- Default placeable salvaged item including tool items. (Thanks Antarctica256!)
- Several issues with SystemSockets net transport implementation. (Thanks DanielWillett!)
3.26.1.1 Patch
Fixed
- Newly-spawned trains rubber-banding in multiplayer. (Thanks Dobs!)
- Rocket launcher ragdoll effect modifiers working on zombies and animals but not players. (Thanks TSB!)
- Exploiting forward rendering with fire/ice crown mythical to see underwater. (Thanks TSB!)
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