Welcome to Canyon Arena! | NEW Curated Map:

Update Details:
The latest and greatest arena map from Danaby2, Renaxon and SirAdy Unleashed, Canyon Arena, is now available in-game! It features an entirely new setting with era-appropriate items and weapons.
If you’d like to support this team in their creation of future maps you can check out the new bundles on the Stockpile here: Cowboy Bundle Bounty-Hunter Bundle

Update Notes:
Additions:
- Added Canyon Arena map.
- Added support for guns jamming. More details below.
- Added support for battery-only vehicles. [Battery_Powered flag]
- Added config options to disable individual UI elements. See Destruction map for an example.
- Added ability for serverside plugins to set visibility of UI elements. [sendUIEffectVisibility]
- Added ability for serverside plugins to assign workzone and spectator overlay permissions.
Improvements:
- Improved vehicle exit logic to fallback to a safe spawnpoint when the vehicle’s doors and roof are obstructed, rather than trying to find a nearby empty location which was often abused to teleport through walls.
- Improved cosmetics/skins menu to show how many crafting materials you get from scrapping an item.
Tweaks:
- Tweaked Matamorez scoped recoil to require more skill hitting repeated shots.
- Renamed “Can” to “Metal Can” to make it easier to search for.
- Tweaked plate glass to be unsalvageable.
Fixes:
- Fixed majority of physics-overlap-pushing-player issues.
- Fixed loading multiple root *.content files with the same name.
- Fixed handling unexpected number of terrain textures when loading.
- Fixed an edge case when writing large savedata files.
- Fixed loading options file after disabling gold upgrade.
- Fixed a few cases where ammo was not deleted during crafting.
- Fixed accessing storage after being teleported away.
- Fixed Ace bullets not aligned with barrel.
- Fixed small number of France objects using incorrect shaders.
- Fixed incorrect anti-aliasing in menu inspect camera.
- Fixed devkit viewport in forward rendering mode.
- Fixed minor details on RULA Maplestrike and Mime’s Knife.
- Fixed reassociating barricades mounted to vehicles after vehicle asset is deleted.
Gun Jamming:
Gun assets can include the “Can_Ever_Jam” flag to enable jamming. Guns start to have a chance of jamming once their quality % drops below “Jam_Quality_Threshold” which is a value between zero and one. Once they reach 0% quality they will have a “Jam_Max_Chance” chance of jamming on each shot. Chances of jamming are blended between 0% and “Jam_Max_Chance” based on the gun’s quality percentage. The “ChamberJammed” AudioClip is played when a jam occurs, as well as the animation “UnjamChamber” if present. Cobra_Jam [1521] is included as an example.
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