Additions:
- Added Remote Detonator. [ID 1240]
- Added Breaching Charge. [ID 1241]
- Added Makeshift Grenade. [ID 1242]
- Added Hide_Admins command.
Improvements:
- Improved hitmarkers to show where exactly the shots landed.
- Improved several destructible objects break effects.
- Improved tree meshes and foliage shading.
- Improved non-grass foliage to also blow in the wind.
- Improved player/vehicle/animal snapshots to use less bandwidth.
- Improved vector3 compression accuracy in large multiplayer maps.
Tweaks:
- Tweaked explosive crafting recipes and damage.
- Tweaked bow damages in line with the sharpshooter rifles.
- Tweaked density of berry bushes lower on PEI.
- Tweaked berries [again] to all be more useful.
- Tweaked C4 name/appearance to sticky grenade.
- Tweaked explosives name to raw explosives.
- Tweaked hay explosion to be more visible.
Fixes:
- Fixed footstep still playing if paused while walking.
- Fixed tree collision to better represent visible mesh.
- Fixed case where trees showed as dead when they were actually alive.
- Fixed projectiles going through trees.
- Fixed missing damage impacts when hitting tree stumps.
- Fixed gap in roof of pirate cave on PEI.
- Fixed forcing self through wall with ladder.
- Fixed an area spawning more than 64 zombies at a time.
- Fixed server crash when more than ~70 actively networked vehicles.
- Fixed seeds not vulnerable to fists/melee/guns.
- Fixed roads showing pink when generating chart image.
- Fixed to cache map/chart images when opening info tab.
- Fixed misconfigured civilian zombies always dropping guns.
- Fixed drop position of metal from boulders.
Smartly Dressed Games Blog