Update Notes:
Additions:
- Added new item context menu and quick refill/repair/salvage actions.
- Added inventory menu to see nearby items making looting corpses/piles easier.
- Added ability to quickly take item from display/rack. [Default Ctrl + F]
- Added in-game item/vehicle rarity colors.
- Added decay and rain commands to the config menu.
- Added button to unfavorite servers from the server list.
- Added option to disable day/night ambience.
Improvements:
- Improved memory management/usage significantly on client and server.
- Improved hotkeys to requip, work on any page and save per server/character.
- Improved inventory to split storage and nearby into a separate area on large screens.
- Improved crafting menu to show the skill level and fire required.
- Improved give/vehicle/teleport/experience commands to not require the player parameter.
- Improved help [command] to also work as client and in singleplayer.
- Improved item networking to support more items in one area.
- Improved world hints not to show behind the dashboard.
- Improved item/vehicle networking to use new instance IDs instead of indices.
- Improved zombie/animal/vehicle state updates to use basic position compression.
- Improved buildable intersection displacement to better avoid forcing into objects.
- Improved on some physics issues with objects/resources.
Tweaks:
- Tweaked dropped items to appear in front of character.
- Tweaked handcuffs to prevent getting in vehicles as driver.
- Tweaked blueprint title text to change color when you can craft.
- Tweaked farming speed of agriculture skill lower.
- Tweaked debug UI to show seconds since last packet received.
- Tweaked orientation of items in trophy cases.
- Tweaked different skills to require different amounts of XP per level.
- Tweaked several hollow objects to contain death barriers just in case.
- Removed “new survivor” default names.
Fixes:
- Fixed placing buildables near player spawns.
- Fixed default easy/hard armor multipliers backwards.
- Fixed birch/pine trophy case using maple sticks.
- Fixed regen health immediately after damage.
- Fixed not showing amount in hint with one remaining item.
- Fixed despawn label typo.
- Fixed not immediately removing admin visual when unadmined.
- Fixed crafting pitchfork.
- Fixed not taking into account 2nd border in map UI.
- Fixed tooltips showing up underneath inventory selection/drag.
- Fixed override glasses mythic hook point.
Item Asset Upgrades:
You can now use rich text in your item descriptions, and add more context actions. Right now blueprint actions are supported in the following format:
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0 // [Index]
Action_0_Blueprint_0_Link // [Present if the blueprint should be linked to.]
Action_0_Text // [Button Name]
Action_0_Tooltip // [Button Tooltip]
Action_0_Key // [If no name/tooltip, use this translation key e.g. Repair]
If no actions are available the game will automatically add some for repairing, refilling and salvaging.
Analytics:
Last week I mentioned Unity 5’s new analytics system, so here’s the data gathered so far!
Performance:
Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60.
| Map | Average Min (Hz) | Average Max (Hz) | Average Average (Hz) |
|---|---|---|---|
| PEI | 12.5 | 60.5 | 40 |
| Washington | 12 | 59.5 | 38.5 |
| Yukon | 15.5 | 64 | 42 |
| Workshop | 12.5 | 60.5 | 40.5 |
Lifespan:
| Map | Average Lifespan (s) |
|---|---|
| PEI | 400 |
| Washington | 415 |
| Yukon | 420 |
| Workshop | 410 |
Death Causes:
| Map | #1 | #2 | #3 | #4 | #5 |
|---|---|---|---|---|---|
| PEI | Gun (35%) | Zombie (26.1%) | Suicide (8.6%) | Bleeding (9.1%) | Exploding Car (4.7%) |
| Washington | Gun (37.3%) | Zombie (24.1%) | Bleeding (9.3%) | Suicide (8.4%) | Exploding Car (4.7%) |
| Yukon | Zombie (37.5%) | Gun (17.9%) | Suicide (11.7%) | Bleeding (8.1%) | Freezing (4.2%) |
| Workshop | Gun (39.5%) | Zombie (19.8%) | Suicide (9.6%) | Bleeding (8.1%) | Exploding Car (5.5%) |
Screenshot of analytics site death cause pie graph:

Skillset:
| Rank | Skillset |
|---|---|
| #1 | Spec Ops (35%) |
| #2 | Police (17%) |
| #3 | Thief (8.6%) |
| #4 | Firefighter (8%) |
| #5 | Worker (6.9%) |
Screenshot of analytics site abilities pie graph:

Customization:
| Average Mythics | 0.02 |
|---|---|
| Average Cosmetics | 1.3 |
| Average Skins | 4.5 |
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