Hello!
If you’re interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode “OPERATIONMAPLELEAF” in the Betas tab.
Additions:
- Added new menu scene.
- Added icons on the interactable bar.
Improvements:
- Improved the in-game UI status bar positioning and scaling, blending it between old and new assets. (For now only to the inventory and not much at that, no time today unfortunately.)
Tweaks:
- Tweaked repair and supplies crafting icons to stay more consistent with everything else.
- Tweaked blueprint + and = to use icons rather than text.
- Tweaked graphics names to be more understandable and defaulted Level of Detail to High.
Fixes:
- Fixed generator placement using the wrong data type.
- Fixed underground player spawns in the South East.
- Fixed character box mouse offset.
Unfortunately due to old and new clashing together in some parts the UI is a disorganized, inconsistent mess. Over the next few days I will bring all the remaining untouched parts from yesterday along with the menu to scale better and to follow a standard based on your feedback.
Going forward here are the new style rules:
- For dashboards take up as much space as possible, in-game use as little as possible.
- Icon buttons will be 50x50 with a 40x40 image.
- Text buttons will be 200x30 with no image.
- Progress bars will be 200x30 with a 180x10 bar.
- Scale well even down to 640x480.
- Keep screen margins at 10 pixels.
In the future if you have feedback about an update please remain civil and post your ideas in a constructive fashion. Death threats/spam/“I hate it” are unhelpful, discouraging and are quickly deleted by the moderators.
Thanks for reading!
Smartly Dressed Games Blog