Hello!
If you’re interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode “OPERATIONMAPLELEAF” in the Betas tab.
Additions:
- Added ability to slide on ice.
- Added traction to off roaders, trucks, vans, fire trucks and police cars.
- Added reduced handling and brake effectiveness when driving bad traction vehicles in blizzardy conditions.
- Added new structure placement system to snap buildables based on look direction as oppposed to looking at the floor.
- Added ability to press F1-F8 keys in editor to toggle visibility.
Improvements:
- Turning sirens on alerts all zombies regardless of speed.
- Improved 16x scope model.
- Scope accuracy improvement only applies when aiming.
- Structures scale down a bit when destroyed to pop out better.
- Improved level ownership enforcement slightly.
Tweaks:
- Increased all vehicle speeds.
- Increased firetruck turning rate.
- Decreased default midnight brightness.
- Increased Grizzly damage multiplier on chest and recoil recovery.
- Disabled masks protecting against freezing.
- Increased upward vehicle explosion force.
- Renamed Oakbear to Colt because Grizzly is more specific than bear.
- Menu graphics shows a bit more info.
- Decreased the rate at which freezing occurs.
Fixes:
- Fixed tree stump height.
- Fixed snow particles showing up in map overview.
- Fixed missing space message when swapping items.
- Fixed water icon missing.
- Fixed forward and backward detection radius flipped.
- Fixed misaligned road on Devtest.
- Fixed default water height.
- Fixed no doorway/window message when unfocused.
- Fixed zombie clothing models not properly scaling.
- Fixed serverlist map filter not updating when loading.
Happy new year!
Edit: 3.4.9.1 Fix
- Fixed ping system getting the wrong information.
- Fixed new structure system misbehaving with birch/pine on servers.
Thanks for reading!
Smartly Dressed Games Blog