Hello!
These are patch notes for the preview branch, not what’s currently default. If you’re interested in testing this you can join with the password “OPERATIONMAPLELEAF”
Additions:
- Added all new wooden structure models to give a really authentic feel to your base.
- Added height numeric values beside sliders.
- Added physics destruction effects to structures.
- Added physics destruction effects to wheels.
- Added sound for crafting magazines.
Improvements:
- Improved several server commands to use the recent list rather than the overall histroy.
- Improved singleplayer gold mode option to show a lock.
- Improved serverside player movement collision.
- Improved vehicle death effects and fire only shows up at health = 0, not health < 10.
Tweaks:
- Disabled tree physics with physics option turned off.
- Each buildable reflects the health of the resource it’s made of.
- Recipes that at least an element aren’t present don’t show up.
- Removed fuel influence on explosion to avoid confusion.
- Renamed to kph and mph.
- Increased crafting volume.
- Removed physics damage on non-items.
Fixes:
- Fixed not being able to refill second magazine.
- Fixed items regenerating multiple times without clearing old items.
- Fixed most likely cause of vehicle underwater crash.
- Fixed weapon attachments updating.
- Fixed barricade outline while equipping.
- Fixed empty magazines not coming back from search.
- Fixed a bug when crafting items that didn’t require tools.
- Fixed a bug with rotated structures blocking zombies.
- Fixed debris blocking bullets.
- Fixed refilling empty magazines.
- Fixed pine fortification name and description.
- Fixed vehicles to use map max vehicles or spawn count, whichever is lower.
- Fixed a crashing issue when refreshing bundles.
What do you think of the new wooden structures? Personally I think it will really help differentiate wood and metal bases as well as feel a lot more homey.
Thanks for reading!
Smartly Dressed Games Blog