Hello!
These are patch notes for the preview branch, not what’s currently default. If you’re interested in testing this you can join with the password “OPERATIONMAPLELEAF”
The implementation of navmesh cutting is a really exciting addition for the zombie AI, as it allows them to find a route around dynamic obstacles. This means, for example, that now when a driveable car is parked they will walk around it rather than bumping straight into it. Now that this is in you can expect building soon.
Additions:
- Added support for navmesh cutting on multiple navmeshes allowing really cool new features regarding zombies and barricades.
- Added large, medium and small filters in the objects tab.
- Added ability to open inventory when swimming.
- Added logging for editor saving to help narrow down issues.
Improvements:
- Improved performance significantly when dragging-selecting in the editor.
- Improved default map lighting conditions.
Tweaks:
- Removed dependencies that prevented 3.0 servers from working on Linux. For now Mac/Linux servers are missing the ability to use the console, but this will be resolved with the addition of remote console support.
- Removed extra click sampling since it was just trouble.
Fixes:
- Fixed dequipping a gun right after firing.
- Fixed vehicle savedata transfering between maps.
- Fixed several cases where the movement could get out of sync.
- Fixed location of player savedata.
- Fixed looking around serverside in the vehicle.
- Fixed grayscale effect in the character screen.
- Fixed a bug where the items would get out of sync.
- Fixed hitbox in vehicle.
- Fixed not being able to move after respawning in a vehicle.
- Fixed running over players.
- Fixed idle animation when climbing.
- Fixed a bug with saving huge numbers of extra long roads.
- Fixed a spelling error making vehicles unable to fill with fuel to the max.
- Fixed vehicles sliding all over the place when nobody is inside.
- Fixed flicker when asking to equip an item and not allowed.
- Fixed engine noise when out of fuel.
- Fixed hit detection breaking when shooting out of a car.
- Fixed swimming backwards when facing downwards into the water.
- Fixed water being really dark at midnight.
Thanks for reading!
Smartly Dressed Games Blog