3.1.0.0 Update Notes


Hello!

These are patch notes for the preview branch, not what’s currently default. If you’re interested in testing this you can join with the password “OPERATIONMAPLELEAF”

Additions:

  • Added far superior hit detection system.
  • Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*
  • Added all new packet routing system to resolve crazy multiplayer issues.
  • Added graphics option for scope quality. (Recommend high.)
  • Added temporary lock when a prediction error occurs.

Improvements:

  • Added more letters to the valid set.
  • Changed hashing to require less performance.
  • Players don’t show up until they’re fully loaded.

Tweaks:

  • Increased draw distance of roads significantly.
  • Decreased buffer size of network/smaller writes.
  • Decreased ping samples and increased sample rate.

Fixes:

  • Fixed fog to draw in the dual render scope.
  • Fixed swapping stance insanely fast.
  • Fixed movement jitter when changing stance.
  • Fixed a crash loading lists.
  • Fixed a method relay issue in singleplayer.
  • Fixed using commands on the server.
  • Fixed singleplayer inventory UI updating on death.
  • Fixed a bug with equipping items.
  • Fixed position interpolation for other clients.
  • Fixed a performance issue with scopes.
  • Fixed another inventory UI bug.
  • Fixed equipping items when the server finished an action first.
  • Fixed default water height. (Keep in mind you can change it in Lighting.)

The hit detection is now way better than it was in the last update, and a big thanks to Gray and Lhyme for being a huge help testing on proper servers!

Unfortunately it’s late and I have to go in a minute, but rest assured that the hit detection can only get better as time goes on and that work on pathfinding will begin tomorrow!

*A side effect of the new savedata is that the playerlist on each server has been reset.

Thanks for reading!


Categories: Unturned