Hello!
These are patch notes for the preview branch, not what’s currently default. If you’re interested in testing this you can join with the password “OPERATIONMAPLELEAF”
Additions:
- Added far superior hit detection system.
- Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*
- Added all new packet routing system to resolve crazy multiplayer issues.
- Added graphics option for scope quality. (Recommend high.)
- Added temporary lock when a prediction error occurs.
Improvements:
- Added more letters to the valid set.
- Changed hashing to require less performance.
- Players don’t show up until they’re fully loaded.
Tweaks:
- Increased draw distance of roads significantly.
- Decreased buffer size of network/smaller writes.
- Decreased ping samples and increased sample rate.
Fixes:
- Fixed fog to draw in the dual render scope.
- Fixed swapping stance insanely fast.
- Fixed movement jitter when changing stance.
- Fixed a crash loading lists.
- Fixed a method relay issue in singleplayer.
- Fixed using commands on the server.
- Fixed singleplayer inventory UI updating on death.
- Fixed a bug with equipping items.
- Fixed position interpolation for other clients.
- Fixed a performance issue with scopes.
- Fixed another inventory UI bug.
- Fixed equipping items when the server finished an action first.
- Fixed default water height. (Keep in mind you can change it in Lighting.)
The hit detection is now way better than it was in the last update, and a big thanks to Gray and Lhyme for being a huge help testing on proper servers!
Unfortunately it’s late and I have to go in a minute, but rest assured that the hit detection can only get better as time goes on and that work on pathfinding will begin tomorrow!
*A side effect of the new savedata is that the playerlist on each server has been reset.
Thanks for reading!
Smartly Dressed Games Blog