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3.0 Map

Sep 19, 2014 - Reading time: 1 min


Hello! In case you don’t know, right now Unturned is going through a massive overhaul for optimizations, dedicated servers on the steam server list, VAC, workshop and overall better networking which is not currently on the public branch. 3.0 refers to said upcoming update, and 2.0 to the existing version of the game. Just to be clear: the following features are in 3.0, not 2.0. The test map for 3.0 is now done!

3.0 Overgrowth

Sep 9, 2014 - Reading time: 2 min


Planning more apocalyptic damage and clutter in levels.

3.0 Development Stream

Sep 5, 2014 - Reading time: 1 min


Hello! Tomorrow (Sunday 7/9/14) I’ll be streaming work on the 3.0 test map starting at 2:00 PM Mountain Time on my Twitch.TV channel! I’ll be doing my best to respond to all the questions in chat, and the entire design of the level will be dictated by those of you that show up! Today’s community feature is FC’s FANTASTIC dune buggy advertisement:

3.0 Menu

Sep 2, 2014 - Reading time: 2 min


The last few days I’ve been working on getting all of the functionality into the main menu.

3.0 September Roadmap

Aug 30, 2014 - Reading time: 2 min


Pre-release to-dos, new editor assets, better optimized trees, and more!

3.0 Editor Demo

Aug 27, 2014 - Reading time: 1 min


Showcasing several of the new editor features.

3.0 Spawns

Aug 24, 2014 - Reading time: 3 min


The last few days I’ve been working on polishing existing features as well as the introduction of the resource and spawn table tools.

3.0 Day/Night

Aug 21, 2014 - Reading time: 2 min


These past several days I’ve been working on some huge improvements to the day/night, roads/objects and inventory systems.

3.0 Inventory Revamped

Aug 18, 2014 - Reading time: 2 min


The last few days I’ve worked on terrain materials, grid-based inventory, moderation features, and more!

3.0 Stylish Characters

Aug 15, 2014 - Reading time: 3 min


This past week I’ve implemented a ton of core functionality into 3.0 and started doing things that couldn’t happen in the existing framework.

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