Unturned II Development Paused
May 11th 2022 by SDGNelson
Summarizing some relevant factors from my personal life, and how Unturned will be affected going forward.
Continue"Remember to put a witty tagline here!" – 2022 edition.
May 11th 2022 by SDGNelson
Summarizing some relevant factors from my personal life, and how Unturned will be affected going forward.
ContinueApril 7th 2022 by SDGNelson
I am really excited about the Steam Deck both as a developer and PC gamer. When they were first announced I placed a reservation, but did not request a devkit because I knew Unturned has a long way to go before it will be a seamless experience.
ContinueJuly 31st 2021 by SDGNelson
Anecdotes from the past month of gamedev.
ContinueJuly 7th 2021 by SDGNelson
Reflecting on the past year.
ContinueJune 30th 2021 by SDGNelson
Anecdotes from the past month of gamedev.
ContinueJune 11th 2021 by SDGNelson
Revisiting the pros and cons of soft vs rigid joints.
ContinueMay 31st 2021 by SDGNelson
Anecdotes from the past month of gamedev.
ContinueApril 30th 2021 by SDGNelson
Anecdotes from the past month of gamedev.
ContinueMarch 31st 2021 by SDGNelson
Anecdotes from the past month of gamedev. Focused on the decisions and thinking behind the RPC rewrite.
ContinueMarch 5th 2021 by SDGNelson
Late anecdotes from the past month of gamedev.
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