
Advanced Signage – Rich Text
- Reading time: 4 min
Documenting rich text for advanced signage techniques.
Smartly Dressed Games Blog
- Reading time: 4 min
Documenting rich text for advanced signage techniques.

- Reading time: 3 min
Tidying up issues following the Elver update.

- Reading time: 13 min
A recap of the AMA session from July 14, 2020. Focusing on questions regarding Unturned II – the sequel to Unturned.

- Reading time: 9 min
A recap of the AMA (“ask me anything”) session from July 14, 2020. Focusing on questions regarding Unturned, Smartly Dressed Games, and the community.

- Reading time: 2 min
4.20.10.0 update with permissions and converted models from Unturned.

- Reading time: 2 min
NEW Curated Map: Elver

- Reading time: 4 min
Elver: Watch the trailer for danaby2 and Renaxon’s upcoming curated map “Elver” releasing next Friday! Update Notes: Vehicle Building: Several settings have been added to Config.json for limiting the size of vehicle bases: Allow_Item_Placement_On_Vehicle (true / false) Allow_Trap_Placement_On_Vehicle (true / false) Max_Item_Distance_From_Hull (meters) Max_Trap_Distance_From_Hull (meters) In particular, the trap settings are intended to help prevent roaming walls of death. Emissive Materials: Following the recent Unity upgrade and post-processing upgrade, the bloom threshold has been raised to only affect pixels with >1 emission. This prevents bloom from interfering with bright surfaces like beaches. The emission colors on a few hundred materials have been adjusted to match, and especially the bloom on fire looks nicer. If any materials were missed or look odd feel free to report them as a bug and they will be adjusted.

- Reading time: 7 min
Looking back on the past year.

- Reading time: 3 min
The Community Blog returns! We answer a handful of questions, and take a brief look within a couple of the going-ons of the community.

- Reading time: 2 min
4.20.9.0 update with sky and framework for admin commands.