Archives » 2014

3.0 Map

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Hello! In case you don’t know, right now Unturned is going through a massive overhaul for optimizations, dedicated servers on the steam server list, VAC, workshop and overall better networking which is not currently on the public branch. 3.0 refers to said upcoming update, and 2.0 to the existing version of the game. Just to be clear: the following features are in 3.0, not 2.0. The test map for 3.0 is now done!

3.0 Overgrowth

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Planning more apocalyptic damage and clutter in levels.

3.0 Development Stream

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Hello! Tomorrow (Sunday 7/9/14) I’ll be streaming work on the 3.0 test map starting at 2:00 PM Mountain Time on my Twitch.TV channel! I’ll be doing my best to respond to all the questions in chat, and the entire design of the level will be dictated by those of you that show up! Today’s community feature is FC’s FANTASTIC dune buggy advertisement:

3.0 Menu

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The last few days I’ve been working on getting all of the functionality into the main menu.

3.0 September Roadmap

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Pre-release to-dos, new editor assets, better optimized trees, and more!

3.0 Editor Demo

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Showcasing several of the new editor features.

3.0 Spawns

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The last few days I’ve been working on polishing existing features as well as the introduction of the resource and spawn table tools.

3.0 Day/Night

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These past several days I’ve been working on some huge improvements to the day/night, roads/objects and inventory systems.

3.0 Inventory Revamped

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The last few days I’ve worked on terrain materials, grid-based inventory, moderation features, and more!

3.0 Stylish Characters

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This past week I’ve implemented a ton of core functionality into 3.0 and started doing things that couldn’t happen in the existing framework.