Unturned II Devlog #020

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Demo updated with Firing Range!

Ended up re-writing almost all of the inventory code, keeping the improvements I’d already made over 3.0 while restructuring it with some lessons from designing the vehicles for 4. For example the items are completely modular now rather than following 3’s inheritance design. This means you could have a wearable shirt that accepts scope attachments and can be used as a melee weapon. Not that it would exist, but it makes cool possibilities easier e.g. attaching nightvision components to a helmet or the name tag item shown in the video.

To recap talking points of the video:

  • Firing Range map is in the demo
  • Roadmap has been updated with the immediate future:
    https://trello.com/b/Wm8CsqLX/unturned-ii-roadmap
  • Expanding community access to interested players is a priority, but I am planning to do it automatically through 3.0 rather than by email keys.

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